- A Borderhouse post arguing that a camp video game character is not necessarily gay
- The latest piece in my series on PocketGamer about IAP design
- A post I wrote on Gamesbrief called ‘How to crowdfund when nobody knows who you are’
- Effluent praise for indie game Lim
- A Borderhouse post on PTSD triggers in games.
- A well-liked piece about how I’m approaching design history in my book about the Dreamcast
- An extract from an early draft of that book about materials in Skies of Arcadia
I’m expecting to hit a big milestone for Dreamcast Worlds in the next week or so, so detailed updates and lots of extracts should be on the way soon. But in brief: it’s taken a lot of hard work, but the end is in sight, and I’m expecting to be ready to publish at the end of this month.






