Zoya Street is a historian and journalist of games and playful art who spends most of his time in Vancouver, Canada but originally comes from Britain. He founded Memory Insufficient originally as a monthly ezine to create community histories of games that could be understood from marginalised perspectives. His writing looks at play, games and software within material and symbolic systems of every scale: from the tiny emotional loops of caring for a virtual pet, to the massive macro network of meaning making in late capitalism.
He’s currently working on two books – one on the history of mobile games before the app store, and one on digital divination tools in collaboration with Claris Cyarron. Previously he wrote Delay, a book about energy mechanics in free-to-play games; and crowd-funded and self-published Dreamcast Worlds, a design history of Sega’s last console.
He is studying for a PhD on a distance-learning basis in the Department of Sociology at the University of Lancaster. He organised Critical Proximity, the games criticism conference, and co-organised Queerness and Games Conference at UC Berkeley. He is also Deputy Editor at Gamesbrief.