About Zoya Street

LinkedIn | Curriculum Vitae | Email
My Games

Zoya Street is a historian and journalist of games and playful art who spends most of his time in Vancouver, Canada but originally comes from Britain. He founded Memory Insufficient originally as a monthly ezine to create community histories of games recentering marginalised perspectives. Now he is Editor-in-Chief of critical publishing at Silverstring Media, which is the new home for Memory Insufficient from April 2015. His writing looks at play, games and software within material and symbolic systems of every scale: from the tiny emotional loops of caring for a virtual pet, to the massive macro network of meaning making in late capitalism.

He’s currently working on two books – one on the history of mobile games before the app store, and one on digital divination tools in collaboration with Claris Cyarron. Previously he wrote Delay, a book about energy mechanics in free-to-play games; and crowd-funded and self-published Dreamcast Worlds, a design history of Sega’s last console.

He is studying for a PhD on a distance-learning basis in the Department of Sociology at the University of Lancaster. He organised Critical Proximity, the games criticism conference, and co-organised Queerness and Games Conference at UC Berkeley. He is also Deputy Editor at Gamesbrief.

Zoya has written for these great publications:

y1ysm8okuuyn9fdgr83n

hyper

2 thoughts on “About Zoya Street

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s