I am so pleased with this month’s Memory Insufficient. People have taken on the subject of games hardware with a wide variety of approaches; autobiographical accounts of technological change; polemics about our engagement with industry rhetoric; and lengthy essays studying phenomena produced from the 19th century to the present day. The issue is a criticism of prevailing narratives about games history, but it’s also an examination of the nature of the material studied, and a fascinating account of change and continuity over almost two centuries.
I hope you like it. And don’t forget to check out the call for submissions for next month.